Demons Age cRPG coming to PC, Xbox One, and PS4 in Q1 2016

Demons Age cRPG coming to PC, Xbox One, and PS4 in Q1 2016

Bigmoon Entertainment has announced Demons Age is being developed for Xbox One, PlayStation 4, and PC for Q1 2016 release.

Demons Age brings together the characteristics of a classic turn-based RPG with modern graphics as players will tackle their adventure as either a single character or a party. Players will fight through dangerous opponents while exploring ancient ruins, mystical places, and dungeons.

“We are all fans of dark fantasy and role-playing games, so many voices and ideas have gone into making Demons Age a game that fans of this genre will really enjoy”, said Paulo J. Games from Bigmoon Entertainment. “We didn’t limit ourselves to building just a classical turn-based RPG game, but wanted to create a game with the features and gameplay that we look for in a console or PC title, too”.

Each player’s journey will start as they wash ashore along the coast of a war-ridden peninsula, known as the Peninsula of Moragon. In classic turn-based roleplaying fashion, players will set up their character and later hire a party of diverse characters, each with their own secrets and backstory.

Games like Pillars of Eternity and Divinity: Original Sin have helped spark more interest in classic role-playing games over the years, and hopefully Demons Age will help keep this cRPG hype train going strong.

Assassin’s Creed Collection domain registered by Ubisoft

Assassin’s Creed Collection domain registered by Ubisoft

Ubisoft is no stranger to re-releasing its games on newer platforms, or simply compiling them into one easy-to-digest package. It appears we should expect another compilation package, this time for the Assassin’s Creed series.

According to NeoGAF member ekim, Ubisoft registered the domain name “” on December 12, 2015. As of this writing, the domain has yet to be set live.

Ubisoft has released a number of collections for multiple Assassin’s Creed titles, including Assassin’s Creed: The Americas Collection and Assassin’s Creed Ezio Trilogy. While we don’t know what the Assassin’s Creed Collection would comprise of, we wouldn’t be surprised to see it include all previously-released games in the iconic series.

We’ve reached out to Ubisoft for comment and will update this story accordingly.

Adobe releases emergency patch for Windows and OS X systems

Adobe releases emergency patch for Windows and OS X systems

Adobe recently released an emergency update for Flash Player on all platforms after two zero-day bugs were discovered in the wild targeting Windows and Mac OS X computers. The vulnerabilities allowed hackers to hijack both Windows PCs and Macs. Adobe recommends all users to update their systems as soon as possible.

The first vulnerability, CVE-2013-0633, tricks users into downloading a Microsoft Word document sent via e-mail. As you might expect, the document contains malicious SWF (flash’s file extension) content that can then infect a user’s system. This exploit targets the ActiveX version of Flash Player for Windows, Adobe said.

The second exploit, CVE-2013-0634, targets Firefox and Safari users on Mac OS X by directing users to Websites containing malicious Flash content. This vulnerability is also being used against Windows users in a similar manner to the first exploit. Namely, malicious documents delivered via e-mail.

So there’s nothing new here in terms of malware delivery, but you should update your Flash Player software as soon as possible if it isn’t set to update automatically. Even though the newly patched weaknesses target Mac and Windows users, Adobe has also released updates for Flash Player on Linux and all versions of Android from 2.X to 4.X (basically, everyone running Flash on Android).

Checking to make sure you’ve got the latest updates to Flash Player these days is not easy task, as a single system can have several different versions. Windows 8 users, for example, will have Flash built-in to Internet Explorer and will receive their updates via Windows Update. But you may also have Chrome, which has its own built-in version of Chrome, while Firefox uses the generic version of Flash.

The easiest way to figure out your Flash situation is to visit the Flash about page on Adobe’s Website. If you see an animation at the top of the page, that means you have Flash installed in your browser. Underneath the animation, you’ll see a little box dubbed “Version Information” telling you which version of Flash you currently have. Compare that number to the chart right below the version information box to make sure you’re up to date.

Most users should have Flash configured for automatic updates, but if you need to manually update Flash Player here’s how to get it done on Windows and OS X.

Windows 8 users need to open Windows Update by pressing the Windows Key + C to open the Charms Bar. Next, click the search icon at the top and type “update.” Next, click “Settings” right below the text entry box and then select “Check for updates” in the main window.

The easiest way for Windows 7 users to get the update is to go the Flash Player Download Center and download the update. Windows 8 users needing to manually update another browser such as Firefox can also download updates directly from Adobe. Chrome users receive updates automatically in the background.

Mac OS X users who need to manually update should open System Preferences and tap on the Flash Player icon in the “Other” section. Once the Flash Player preferences open, click on the ‘Advanced’ tab and then the “Check Now” button.

Windows users have more security update action to look forward to this coming Tuesday, which is Microsoft’s monthly patch Tuesday. The software maker on Thursday said it will release 12 patches for 57 vulnerabilities affecting users running Windows XP, Windows 7, and Window 8 systems.

See also:

iOS 6.1 upgraders reporting big drop in battery life

Vodafone warns iPhone users not to update to iOS 6.1

Apple blocks Flash on Macs

Neverwinter reaches beta

Neverwinter reaches beta

MacSoft – newly acquired by Destineer – continues to accelerate product development, today releasing a beta version of Neverwinter Nights.

Neverwinter Nights is the latest release from Baldur’s Gate development studio, BioWare. Like Baldur’s Gate, Neverwinter Nights employs a software adaptation of the popular Dungeons & Dragons role-playing game system.

The user interface was designed to be accessible to new role-play gamers as well as the hardcore fan-base,” according to MacSoft.

The game offers a choice of gameplay – as a hero adventurer or as a Dungeon Master, with users creating bespoke adventures.

MacSoft general manager Al Schilling said: “Neverwinter Nights is one of this year’s most eagerly-anticipated Mac releases because of its fast-paced adventure, online multiplayer capabilities, the new Dungeon Master feature and a whole lot more.”

BioWare project director and producer of the PC release of the title Trent Oster said: “Neverwinter Nights will provide limitless adventure and Mac gamers will have all the unprecedented game play options as they join the existing Neverwinter Nights community.”

The Neverwinter Nights tech demo requires a 450MHz (or faster) Mac, 256MB RAM, 32MB video card, and 645MB hard-disk space. The beta will be available as a free download from and


Designers welcome online, says Quark

Designers welcome online, says Quark

The introduction of Quark Interactive Designer could change the emphasis of online design, according to Quark’s senior vice president of desktop products, Jurgen Kurz.

“Today designers mock together pages and hand them to the developer, as opposed to the developer doing something and handing it to the designer. It’s the complete opposite of the creative workflow,” explained Kurz.

“Websites could be much more compelling if the graphic designers were involved, so we’ve given them a tool to be involved,” he added.

The software is not intended to take work away from developers, however, insisted Kurz. “It won’t put any one out of a job, but there are certain projects that don’t make financial sense to develop. There are things that you couldn’t cost effectively do before, you can now.”

Kurz accuses some of the jobs that previously went to developers as being “over kill”. “Why would you want to use a flash developer’s tool to just do a banner add?” he asked.

“Our solution is not for developing complex database constructs. It’s aimed at the people who want to create an experience. Developers look at Interactive Designer and ask: ‘Can it do this, that, and the other?’ Designers say ‘I don’t care!’”

“It’s not meant to be that kind of tool,” he added.


But Kurz doesn’t rule out any extension of the software by third parties: “There is already a lot of interest from third parties in extending it,” he confirmed.

The product illustrates Quark’s philosophy that it is better not to overload a product with features, instead it is key is to allow the user to “do more with less”.

“In Creative Suite there are all these specialist tools that do much more than any specific person really needs,” noted Kurz. “For years Quark and Adobe have just added more features and more complexity,” he conceded. “I think what we are starting to see is that the features are starting to become less relevant because people are starting to look at what they really need. Usability is huge.”

“We are really trying to be more targeted with our products,” Kurz added. “In the case of Interactive Designer we are focused on graphic designers. Another product might have lots of great features, but if a graphic designer doesn’t need them, we don’t need it in our product.”

White Knight Chronicles 2 dated for US

White Knight Chronicles 2 dated for US

D3 has announced the launch date of White Knight Chronicles 2 for US. The PS3 exclusive title will launch in US on September 13.

White Knight Chronicles 2 screenshot

White Knight Chronicles 2 will come packaged with all the DLC that was release in Japan way back in January 2010.  On the official PlayStation Blog (US) Miki Takahashi, Assistant Producer at D3 said, “The quests that were distributed in Japan by the end of January this year will all be included with the WKC II NA game. We will have updates in the coming weeks regarding additional DLC. Stay tuned…”

White Knight Chronicles 2 is currently available for pre-order at GameStop and D3.

Silent Hill HD Collection on PS3 gets massive patch update

Silent Hill HD Collection on PS3 gets massive patch update

As promised, Konami has just released a new patch update for PS3 version of Silent Hill HD Collection. It weighs 297 MB. Players will be greeted with a message to download the patch the next time they start the game.

Silent Hill HD CollectionAccording to Konami’s Tomm Hulett, this patch fixes the synch/framerate/sound issues in the PS3 version. If you don’t like the arranged music, turning off 5.1 should revert to classic (regardless of Voice selection).”

No details has been revealed yet whether Xbox 360 version of Silent Hill HD will get this same patch or not.

Group tallies more than 1,100 e-voting glitches

Group tallies more than 1,100 e-voting glitches

US voters calling in to a toll-free number had reported more than 1,100 separate incidents of problems with electronic voting machines and other voting technologies by late Tuesday during the nationwide US election.

In more than 30 reported cases, when voters reviewed their choices before finalizing them, an electronic voting machine indicated they had voted for a different candidate.

E-voting backers called the number of reported problems “minor” in the context of almost 50 million US voters projected to use e-voting machines on Tuesday.

In the majority of cases where machines allegedly recorded a wrong vote, votes were taken away from Democratic presidential candidate John Kerry, or a Democratic candidate in another race, and given to Republican President George Bush or another Republican candidate, said Cindy Cohn, legal director of the Electronic Frontier Foundation (EFF).

In all the cases of misrecorded votes reported to, the voters were able to change their votes back to the candidates they wanted before casting the final ballot, Cohn said. But in some cases, voters had to correct their ballots multiple times, and in other cases, voters may not have noticed that their votes were miscast, Cohn said.

“We’re only hearing from people who caught it,” Cohn said during a press conference hosted by a coalition of nonpartisan groups that have questioned the security of e-voting machines. “It gives us this uneasy feeling we’re seeing the tip of the iceberg.”

The reports of misvoting happened on a variety of brands of e-voting machines, Cohn said. In some cases, e-voting machines may have misread voter intentions when the voter accidentally brushed the computer touch screen, she said.

The Information Technology Association of America (ITAA), representing e-voting machine vendors, called the number of reported e-voting problems insignificant compared to the millions of voters using the systems during Tuesday’s election.

Unlike with some other voting systems, such as paper ballots, voters using e-voting machines were able to catch misvotes before casting their ballots, said Bob Cohen, senior vice president at ITAA. “The machines helped them catch the error,” Cohen said in response to the reports. “With other forms of equipment, that probably can’t happen. It’s a great credit to the technology.”

But Doherty and other e-voting critics watching the growing number of incidents suggested that only a small fraction of voters with problems reported them to It may be a number of days before e-voting critics know the extent of the problems, said Ed Felten, a Princeton University computer science professor.

Voters may not know for days about problems such as voting machine numbers not matching the number of voters counted at a precinct, Felten said. E-voting critics may file open-records requests after the election to look for those types of problems, Cohn said.

“The problems I, for one, worry about are the problems that are not yet evident,” Felten said.

Gran Turismo Sport's Kazunori Yamauchi Praises PS4, Details Why PS3 Didn't Work For Them

Gran Turismo Sport’s Kazunori Yamauchi Praises PS4, Details Why PS3 Didn’t Work For Them

Gran Turismo Sport developer Polyphony Digital has praised PlayStation 4 capabilities, stating it will really help it to provide players with the best racing experience in terms of both simulation and graphics. Interestingly, he also offered a post-mortem opinion about PlayStation 3 and the development process of previous Gran Turismo games.

Gran Turismo Sport

“The PlayStation 4’s large memory size is a unique trait but in terms of CPU performance, the PS3’s Cell chip, while difficult to handle, is really capable. They both have different advantages”, said series creator Kazunori Yamauchi told Japanese game magazine Famitsu back in 2013.

“Compared to that the PS4 is a piece of hardware that really has the ability to answer to our expectations,” said series creator Kazunori Yamauchi. “I’ve said this over and over again but this, Gran Turismo Sport, it really has the level of innovation you haven’t seen since Gran Turismo 1 and we’re having a lot of fun developing it, and we’re discovering a lot of things as we develop it.

So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren’t in a rush to get something out.”

Gran Turismo Sport is releasing on November 15 exclusively for PlayStation 4.


London MacLive Expo runs 25-27 October

London MacLive Expo runs 25-27 October

MacLive Expo will return to the Olympia exhibition centre to showcase the latest and freshest Mac and iPod technologies between 25-27 October 2007.

The first two days of the three day event are dedicated to the needs of Mac professionals, with a range of seminars and other events to help attendees get to grips with new technologies.

Show organisers are promising a more personal event this year, offering show-goers the chance to meet luminaries from the creative worlds of design, photography, music and video.

The shows new ‘Hands on Theatre’ will offer delegates a chance to try out software and solutions for themselves. This area will offer hands-on sessions with tips and advice on all the latest techniques for the latest applications.

Sessions covering Adobe CS3, Final Cut Studio and QuarkXPress 7 will be presented by expert users.

The Seminar Theatre will host key debates covering all manner of technology-related matters, from blogging to making music and video.

Tracks and exhibition exploration paths for users interested in design and publishing, digital photography, digital video, digital audio, iLife and entertainment (including iPods) and business solutions will also be at the show.

Exhibitors come from across the wide Mac industry. These include key software and hardware developers, Apple retailers and more. Apple hasn’t yet officially confirmed it will take a place at the show, but in previous years it has held a major presence at the UK’s home-grown Apple event.

The event takes place at Olympia, Kensington, London from Thursday 25-27 October 2007.  Opening hours are 10am – 6pm on the Thursday and Friday and 10am – 5pm on the Saturday.

Admission is free for the first 5,000 pre-registered visitors, otherwise it costs £15.