Apple Motion 5 training video released

Apple Motion 5 training video released

InfiniteSkills has released a 10-hour training video on Apple Motion 5 which includes realtime walkthroughs on compositing, chroma keying, text effects and more.

The video is narrated by A/V expert and Apple-certified professional Matt Schalk, and includes 93 separate tutorials on application-specific tools as well as broad creative techniques for film, television and the web.

It contains tutorials on both the more established features of Motion and those that are new in the most recent version of the software, such as new user-friendly template features and the addition of the ability to make on-the-fly modifications to green and blue screen footage.

“Affordable HD equipment has put pro quality video within the reach of more people than ever before,” said Chris Johns, content coordinator for InfiniteSkills. “As users become more comfortable with editing software like iMovie and Final Cut, they’re even more interested in tools like Motion to take their video to the next level.”

Apple Motion 5 review

The Apple Motion 5 Training Video series can be ordered from the InfiniteSkills website on DVD-ROM or as a download by customers worldwide for $99.95 (Around £62).

It’s compatible with Mac and Windows computers and include accessible work files that correspond to the training examples used onscreen. A full index of Motion 5 tutorial topics and 11 free demo lessons can be found on the product page.

Last month, InfiniteSkills launched a series of Final Cut Pro X video tutorials.

Motion 5 is available to download from the Mac App Store and costs £34.99.

A Possible Majora's Mask Remake? | The Legend of Zelda: A Link Between Worlds | The Legend of Zelda: Ocarina of Time | The Legend of Zelda: Majora's Mask | The Legend of Zelda: A Link to the Past

A Possible Majora’s Mask Remake? | The Legend of Zelda: A Link Between Worlds | The Legend of Zelda: Ocarina of Time | The Legend of Zelda: Majora’s Mask | The Legend of Zelda: A Link to the Past

Should Nintendo remake Majora’s Mask? Are they even planning on doing it? Let’s see what Eiji Aonuma says, or laughs about.

In a recent interview with Nintendo’s Eiji Aonuma and IGN, they discussed a possible remake of the famous Legend of Zelda: Majora’s Mask. Since The Legend of Zelda: Ocarina of Time was remade onto the Nintendo 3DS, fans have been asking for more, specifically Majora’s Mask. Just imagine, playing this highly time-intensive game on the 3DS, in 3D.

What happened at the interview

Eiji Aonuma kept his response very vague within the IGN interview. The IGN representative told Aonuma that fans had been asking for the remake, and his response was with laughter. He even told IGN to include the fact he laughed into the article.

“Please write that I laughed, don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.”

Personally, I love his response about the possible remake. He keeps an air of mystery by not giving a full answer if the remake is an idea at Nintendo, or if we should expect it maybe in Holiday Season 2015. When the IGN representative asked Aonuma how fans should respond to his laughter, he stated:

“It’s really up to them. If they want to interpret my laughter as, ‘yeah, we’re making it’ or ‘no, we’re not,’ I guess that’s really up to them.”

A trip down memory lane

For those who remember, The Legend of Zelda: Majora’s Mask was made for the Nintendo 64, back in 2000. Of course it also became available on the GameCube a few years later through the Zelda collector’s edition disk. But now, it’s available on the Wii Virtual Console since 2009. If they do remake Majora’s Mask, just imagine carrying that around in your pocket, going out on vacation or on long car rides. Not to mention, having it remade with better graphics and in 3D would make it much more intense, in a good way.

What happening at Nintendo?

Recently at Nintendo, Miyamoto discussed a possible sequel to either Majora’s Mask, or A Link to the Past. If we are to ever expect these sequels, we won’t be getting them for a while since Nintendo is very busy with their current Zelda games. Coming out in November is A Link Between Worlds, so we’ll have to wait awhile for these possible sequels, if we get them at all.

So what do you guys think? I’m a huge Zelda fan (or obsessed gamer), and would probably giggle with glee if Majora’s Mask was remade. Would you buy it? The case below is a fake image, since it hasn’t been remade, but wouldn’t you just got nuts for it?

The image above is fake, but put in for a hopeful future.

Boy Commits Suicide Over Video Games?

Boy Commits Suicide Over Video Games?

The following article contains disturbing content. Read at your own discretion.

Disclaimer: The following article contains disturbing content. Read at your own discretion. 

According to IndiaToday, an 8-year-old boy named Ankit Kumar committed suicide on Wednesday after his father rebuked him for playing video games too much. His father says he reprimanded his son because his excessive gameplay was getting away from his schoolwork and studies. 

He not only scolded Ankit for playing video games too much, but he also beat his other son for watching too much television. After rebuking both sons, he left to go to the market and his wife stepped out to go to a neighbor’s house. While they were away, Ankit used the television’s table stand at his house to help him tie a rope around the iron bars of a window. When his parents returned, they came home to Ankit hanging from the window bars.

Are games really to blame?

According to IndiaToday’s article, it seems as though they think Ankit committed suicide because of the scolding his father had done before he left to the market; however, I want to question this. There is no real proof that one event was the cause for the suicide.

Is it truly safe to say that his brother did not do the same because he was not excessively involved in game-playing like his brother Ankit was?  It seems like the article on IndiaToday might be making this claim.

Are video games truly worse than what we see on the television? Are they different or the same? And if they are different, is it users experience with them that makes them different from each other?

Overall, it is truly sad that a boy of eight would think of such a thing to do. Could it have truly been his excessive game playing giving him this idea? And what games could have he been playing? Leave your thoughts in the comments below. 

Blade & Soul Possibly Being Localized in 2014 | Guild Wars 2 | TERA | Dragon's Prophet | Blade & Soul

Blade & Soul Possibly Being Localized in 2014 | Guild Wars 2 | TERA | Dragon’s Prophet | Blade & Soul

2014 may seem like a long ways away, but think about it: 2013 has too many MMOs coming out anyway.

Blade & Soul, NCSoft’s gorgeous action MMO, has woefully only seen a release in Korea and China so far — but that may not be the case within the next year! During an interview with art director (and one of my favorite artists) Hyung-Tae Kim, Cute in Korea‘s Nara discovered the news we all want to hear: Blade & Soul is being localized.

Hyung-Tae Kim states they are hoping to release the English version of the game sometime next year. It may seem like a long time to wait, but we’ve been made to wait much longer on the release of other titles. We have an MMO-packed 2013, with the release of several big-name games on the table. It may be better for we sad MMO addicts to get Blade & Soul next year.

Action! Adventure! Quest grinding!

If you’ve simply got a taste for action MMOs right now, there are a few titles out in North America right now you could dip your feet into: TERA, Guild Wars 2, RaiderZ, Vindictus, and Dragon’s Prophet (CB) all have solid action combat systems; though I would argue on the action “feel” of GW2‘s and staunchly remind you that Dragon’s Prophet‘s closed beta is still very much in development.

If you’ve yet to see any footage of Blade & Soul, take a look below at some of MMORPG ninja Steparu‘s footage from the Korean servers.

(Via MMO Culture)

YouTube takes down a player's Guitar Hero video, he redoes it | guitar hero

YouTube takes down a player’s Guitar Hero video, he redoes it | guitar hero


Youtuber GuitarHeroFailure redoes perfect score of “Bark at the Moon” after copyright violation.

Copyright has taken another victim this past week. YouTube took down a video by GuitarHeroFailure. The video was of a perfect score on Guitar Hero: Smash Hits of “Bark at the Moon” by Ozzy Osbourne. 

In response to YouTube taking down his original video, GuitarHeroFailure posted another one. However, this time, he was not going to get the video deleted.

The description reads: “What a meme am i right??? This is a cool song but it was taken down by youtube so I fixed the audio.” 

In a rendition that commenters called “masterfully done” and “still sounds better than Nickelback,” GuitarHeroFailure dubbed over the new video of their perfect score. Hilarity ensues. 

The best part arguably starts at 2:41. The ending is also worth listening to. 

“Bark at the Moon” actually has a history of being a difficult song to complete perfectly in Guitar Hero. But that mainly refers to the original Guitar Hero where the mechanics which made getting a full comboed version very difficult to obtain.

Halo: Reach tops UK chart

Halo: Reach tops UK chart

After being crowned as the biggest entertainment launch of 2010, Halo: Reach has now became fifth biggest launch game(United Kingdom), behind Modern Warfare 2 (Xbox 360, Playstation 3), GTA San Andreas (PS2) and GTA IV (Xbox 360).

It out raced Halo 3 by selling 20,000 more units in comparision to it and 200,000 units more than ODST.

Halo, Halo: Reach, Halo Reach Top UK Chart

  1. Halo: Reach (Microsoft)
  2. Sports Champions (Sony)
  3. Mafia II (2K Games)
  4. Toy Story 3 (Disney)
  5. Prince of Persia: The Forgotten Sands (Ubisoft)
  6. HAWX 2 (Ubisoft)
  7. Kane & Lynch 2: Dog Days (Square Enix)
  8. Just Dance (Ubisoft)
  9. Tiger Woods PGA Tour 11 (EA)
  10. Red Dead Redemption (Rockstar)

Bethesda honors Fallout 4 pre-order paid in bottle caps

Bethesda honors Fallout 4 pre-order paid in bottle caps

Last week, Imgur user GatorMacheteJr sent his entire life savings of bottle caps, which weighed in at 11.2 pounds, to Bethesda in hopes he would be able to pre-order Fallout 4. While we found the story interesting, we didn’t think the developer would actually respond to the request. But today, we’re learning the studio will honor his request and offer him a copy of the game.

Bethesda global community lead Matt Grandstaff acknowledged the infamous bottle caps were received, and they did indeed smell like beer. One of his followers, Greg Wilburn, was hoping Bethesda would honor the exchange of bottle caps for a copy of Fallout 4, to which Grandstaff replied:

While it’s unknown what version of Fallout 4 GatorMacheteJr will receive, it’s still great to see Bethesda honoring something like this from its fan base. Considering it took him 7 ½ years to collect, we have a feeling all of that drinking was worth it. We just hope he paced himself a bit.

Google privacy checklist: What to do before Google’s privacy policy changes tomorrow

Google privacy checklist: What to do before Google’s privacy policy changes tomorrow

We’ve been talking about it for weeks, but the big day is almost here: On March 1, Google will implement its new privacy policy and terms of service, unifying 70 separate privacy policies and extending them across most of Google’s offerings.

This grand consolidation means that all of your Google account data will live in a single database that every Google service can access. Google Maps will have access to your Gmail data, which will have access to your YouTube history, and so on. Google insists that this change will ultimately benefit users, but privacy advocacy groups such as the Electronic Frontier Foundation fear that users will lose control over the personal data they’ve shared with Google.

If you’d like to exert control over your Google-based data, you still have time to act before March 1. Google’s privacy settings can be tricky to navigate–the privacy Dashboard doesn’t provide full access to all privacy settings, and Google’s Data Liberation tool doesn’t support everything yet. But these tips should help limit what Google can find out about you.

Check the Dashboard

Your first destination is Google Dashboard. It provides an overview of the information Google has stored on your account across many of its most popular services. To get started, go to and log in with your Google account (typically an email address). There, you can see much of the data that Google has on you–from your Google+ account to your Gmail account.

Take a few minutes to click through the various services and to review the information Google is storing. Then clear out any data you no longer want associated with your account.

Clear Your Google Web History

Google Web History keeps track of your Web browsing in order to help Google serve up more-relevant search results, According to the company, Google Web History “saves information about your web activity, including pages you visit and searches on Google. Over time, the service may use additional information about your activity on Google or other information you provide us in order to deliver a better search experience.”

Even while you’re logged out of your Google account, Google achieve a similar effect by tracking your search history via a browser cookie.

To turn this off, visit while signed into your Google account and click Remove all web history. In the next screen, click OK to confirm your decision, and thenceforth Google will no longer track your Web history for the sake of improving search accuracy. As the EFF notes, however, Google may still log this information for various internal purposes.

If you don’t have a Google account, or if you’re logged out of your account, visit and click Disable customizations based on search activity.

Tweak Your Ads Preferences

By default, Google serves up “personalized” ads, based on search queries or on the content of your Gmail messages. For example, if you run a search for “Mobile World Congress,” Google may serve up an ad for a phone or a tablet. If you find that kind of activity too invasive (or just plain creepy), you can dig into Google’s privacy settings to disable personalized ads.

Head on over to Google’s Ad Preferences page; and in the right-hand column, under ‘Ads on Search and Gmail’, click Opt out. From there, click the Opt out button to the right, and Google will stop serving up personalized ads based on your search results.

You can also opt out of personalized ads that appear on other sites through Google’s Web ad services. In the left-hand column of the same Ad Preferences page, under ‘Ads on the Web’, click Opt out, and then click the blue Opt out button to the right.

Liberate Your Data

If you want to remove some (but not all) of your personal data from multiple Google services, head over to Google Takeout, which lets you download a copy of your data from Google Buzz, Circles, Docs, Picasa Web Albums, Gmail contacts, and other tools and services. Get started by logging in to the Google Takeout page. Once there, you can download your data for all supported services, or you can pick and choose the data you want to download. Once you’ve chosen what you want to download, click the Create Archive button at the bottom of the page. Google Takeout will create an archive consisting of your downloadable data (it may take a few minutes for Google Takeout to create the archive for you).

After downloading the archive, you can delete the data from the individual Google services. Unfortunately, doing so is a manually operation–Google doesn’t let you automatically delete the data you download from its servers. In addition, Google Takeout doesn’t yet support all of Google’s services, so you won’t be able to take everything with you. Still, some data removal is better than none.

The Nuclear Option: Delete Your Google Account

If you feel truly paranoid, you can remove your Google account completely. Deleting your account will mean losing all of the information associated with it, including your Gmail account, your Google+ profile, and anything you’ve stored within Google Docs.

If you’re willing to take the leap, log in to your Google account and visit your account settings page. Scroll to the bottom and, under Services, click Close entire account and delete all services and info associated with it. On the next page, Google will ask you to confirm that you really, truly want to delete your account. Follow the instructions, enter your password, take a deep breath, and click Delete Google Account.

On the other hand, you may want to delete just your Google+ account. If so, scroll to the bottom of the account setting page, and click Delete profile and remove associated Google+ features. From there, you can delete your Google+ content or your entire Google profile, which will remove you from Google+, Google Buzz, and several other services.

We’re all for personal privacy, of course, but we also appreciate convenience. If you feel the same way, and you can deal with the reality that Google probably already knows a lot about you (and will soon know even more), you can leave your Google account as it is.

If you’re on the fence, or just want to be fully informed about how Google collects and uses personal data, we recommend that you take one more step: Read Google’s overview of its new privacy policy, or take the plunge and read the revised policies for yourself.

Google releases SketchUp for free

Google releases SketchUp for free

Google has released a free version of its recently acquired 3D-modelling application SketchUp.

The company acquired SketchUp @Last Software in March. Versions of the application are available for Windows 2000 and Windows XP Home and Professional editions. A version for Mac OS X is in development, the company said.

Google is also launching a website – 3D Warehouse – where SketchUp users can store and share their designs and collaborate.

SketchUp has also been integrated with Google Earth, so that now SketchUp designs can be integrated with that popular mapping application, Google said.

The free version of SketchUp is for personal use only. It is based on the existing SketchUp Pro 5, a fee-based version with a commercial licence and more-advanced features.

The decision to release a free version of the application matches Google’s mission to make information “accessible and useful”, the company said.

Google Wallet client lands on iOS, missing a key feature

Google Wallet client lands on iOS, missing a key feature

On Thursday, iOS devices gained yet one more way to manage your financial details, thanks to the release of an official client for Google’s Wallet service.

Available as a free download from the App Store, the app clocks in at a little over 8MB, and requires iOS 6.0 or above. Unfortunately, it doesn’t come as a universal binary, which means that, if you want to access Wallet on an iPad, you are forced to either use its iPhone emulator or rely on the service’s Web-based interface.

No NFC? No problem

Although Google Wallet has been available on the Web since 2011, a client for iOS has been a long time coming, due in no small part to the fact that the search giant originally intended to only provide the service through devices capable of supporting near-field communication (NFC) technologies–technologies that Apple has, so far, refused to add to any of its mobile devices.

It seems that Google has finally given up on waiting any longer for the folks in Cupertino to change their mind, and decided to release the app anyway. Without an NFC chip, however, the software is missing one of its key features on Android devices: the ability to use your phone in lieu of cash or credit cards to pay for your purchases at participating merchants.

Still, Wallet has plenty to offer even if you won’t be able to buy your groceries by waving your phone at the cashier.

A wallet in your phone

True to its name, Wallet is a… well, wallet in which you can store all your credit cards, and even track the loyalty programs in which you participate.

The ability to save credit card numbers is of limited utility if you install the app on your phone, since it’s probably quicker to just grab a card out of your wallet. Loyalty programs, however, are a different story. If you’re tired of carrying those little keychain tags and cards everywhere only to find out that you’ve left the one you actually need at home, the Wallet app pretty much eliminates that problem completely.

All you need to do is take a few minutes to scan the barcodes on your loyalty cards using your phone’s camera, and they will be safely stored right inside Wallet–which, unlikely its real-life counterpart, won’t swell and weigh you down with every little piece of plastic you add to it. To make things even better, the app can provide a digital replica of the barcodes that can be scanned by merchants without the need for manual input or specialized equipment.

Even more useful is the fact that you can actually send money to your contacts–provided, that is, that they also have a Google Wallet account. This process requires providing a rather significant number of personal details (including part of your social security number) due to financial regulations, but it could come in handy for things like quickly pooling money to pay for a dinner, or splitting the cost of a gift.

Here, there, and everywhere

Another interesting feature of the Wallet app is its ability to show you special offers from local merchants. By using your location, the app can advise you of any deals that are available at nearby stores, giving you a chance to save some money–and, presumably, giving Google a chance to charge those store for the privilege of pitching their products to you.

The availability of special offers depends, of course, on whether any participating merchants exist in your area, which means that its utility may be limited, particularly considering that the Wallet service itself has, so far, enjoyed limited popularity.

Notably, the only way to turn off this feature is to actually pop into the Settings app and prevent the Wallet client from accessing Location Services.

A good start

Google has built a strong set of security features around the Wallet app. Access to the software is protected by a PIN number, and–because you’re syncing against your online Google account–you can disable the app on a stolen device directly from the Web.

Still, I would hesitate to use it as a central repository for all my credit cards. Without support for instant point-of-sale payments, doing so strikes me as just one more way to potentially expose my financial detail to an attacker without getting any significant benefit in return.

And, speaking of point-of-sale purchases, it’s a little odd that the Google simply decided to give up on this functionality. After all, not all Android phones support NFC, and there are viable alternatives, such as the barcodes that Starbucks uses to process payments through its iPhone app.

As a result, Wallet’s only really useful feature is its ability to store your loyalty programs and synchronize them across multiple devices (and the Web). This is not a small thing, mind you, particularly if you consider that the process of registering all your cards inside the app is simple and very well designed. But it’s a far cry from the all-encompassing payment solution that Google Wallet was supposed to be, which seems to be as elusive as ever.